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Lego rock raiders pc map
Lego rock raiders pc map








lego rock raiders pc map

Not to mention the entire Pilot folder being copied in World\Shared. Even the overlay on the lock-unit scanner (the minimap's alternate, largely useless, functionality) has a duplicate sitting in another folder. For instance, all the Teleport Pad icons are duplicated with the other set belonging to an unused "mobile teleport." There's two identical pictures of the notification for "An energy crystal has been found" down the bottom.

lego rock raiders pc map

It's also cool to see how much of the data is just duplicates. That makes my brain hurt from just thinking about it Well done you! I can't imagine the amount of effort it took to tediously sift through the chain of ae -> lws -> lwo and see which ones the game did and didn't use. So this counts as unused, I think!Įverything else seems to be on point! Very impressively done.

lego rock raiders pc map

I also suspect that the ones in LegoRR0.wad are not localized and remain in English no matter what installation you have, but I as I lack any non-English copy I have no way to test this. The one in LegoRR0.wad is unused/lower priority than the LegoRR1.wad one, and is (totally?) identical save for every message string being surrounded by \, which seems to have been their in-progress way of demarcating text strings (you can see this in the debug cfg and in Levels\GameLevels\Level16\config.txt ), but none of this made it to the final build it seemed). These are the files that hold the NERPs messages (eg: "Well done, you found the Tool Store! Now collect five Energy Crystals") The game only uses the one in LegoRR1.wad. A lot (all?) of these are correctly hooked up under the Levels\GameLevels\Level#\#.txt files, but the NERPs never calls for them to play, so they're unused.Īlso: If you unpack LegoRR1.wad and LegoRR0.wad separately, you'll find under Levels\GameLevels\Level#\#.txt in both wads. Many files under Sounds\Streamed\InGame, eg:ġ002.wav (Erode Works apparently had you find a Granite Grinder?)Īnd many more. Sounds\Streamed\Failure\Failcrys.wav is defined in the cfg as existing but never plays in-game, so it counts as unused, I think. I took one out and LRRCE didn't crash when I loaded a level - does this make them count as unused (does LRR crash if you remove them?) You could make a case for LavaSplit\Lava45.bmp too, as it's the tile for water, which you never see. Technically speaking, LavaSplit\Lava30.bmp and IceSplit\Ice30.bmp are unused - they're the textures for Lava and Ice slimy slug holes, which never appear in any LRR level, only when modded. I have no idea if this is an LRRCE thing, but it seems you could take the soil textures out and the game wouldn't mind, which makes them unused in my books? WorldTextures\LavaSplit contains Lava47.bmp which I'm pretty sure isn't used, given it has text on saying "Lava (Not Hot)"Īre the Soil textures (Rock01.bmp, Rock21.bmp Rock31.bmp, Rock51.bmp, same for Lava and Ice) unused? I did a quick test and removed them from my test installation and LRRCE seemed to load fine, but you might know more about this than I do and if the game forcibly checks for them anywayĭid a quick test where I removed the ground texture from RockSplit and loaded a rock level - LRRCE loaded fine with no crashes, but the ground was white. I'm pretty sure this isn't used, and Rock07.bmp and Lava07.bmp don't exist. WorldTextures\IceSplit contains Ice07.bmp, which has a lightning bolt drawn over the ground tile. Vehicles\WalkerLegs folder, there's another New Text Document.txt which also doesn't seem to exist in my LRR installation, although this one's not empty (just a file list) Woah, I somehow totally missed this topic! I have no idea how I didn't notice it, but hopefully my input over a year later is useful:Ĭreatures\Scorpion folder, there's an empty New Text Document.txt which doesn't seem to exist in my LRR installation.










Lego rock raiders pc map